Third International Conference on Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce (SETECEC 2014)

Mar. 5, - Mar. 7, 2014

ALAIPO :: Latin Association of Human-Computer Interaction :: AInCI :: International Association of Interactive Communication :: Third International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce (SETECEC 2014): New Directions in Multimedia Mobile Computing, Social Networks, Human-Computer Interaction and Communicability :: Venice - Italy :: March 5 - 7, 2014 SETECEC 2014 will be composed of research presentations, keynote lectures, invited presentations, workshops, doctoral consortium, demo session and poster presentations. Papers must be submitted following the instructions found on the submission of papers section. All accepted papers will be published in the respective conference proceedings (in printed book form, CD/DVD and magazine) by international and prestigious publishing houses in USA and Europe: Very Important: The authors can present more than one paper with only one registration (maximum 3 papers). More information (publications session): All contributions –papers, workshops, demos and doctoral consortium, should be of high quality, originality, clarity, significance and impact. In the current international conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects Computer Interfaces, Computer Arts and Creativity, Computer Graphics, Cultural Modeling, Education, Emerging Interactive Technologies, Hypermedia Systems and Gaming, Mobile Computing, Music and Digital Sounds, New Media, Quality Evaluation, Network Security, Social and Human Factors, Communicability, Scientific Information, Software Engineering, and other computational areas are solicited on, but not limited to (alphabetical order): • 3D Visualization • Augmented Reality • Brain-Computer Interfaces • Business Intelligence Technology • Cloud Computing • Collaborative Technologies • Communicability • Computational Archaeology • Computational Challenges in E-commerce • Computer Aided Design • Computer Games Design • Computer Graphics, Modeling and Animation • Computing in Emergent Economies • Creative Open Software • Cross-Cultural Design • Cultural Heritage • Cyber Attacks and Cyberbullying • Cyberculture • Data Mining • Design and Cognitive Computing • Design for Mobile Device • Digital Divide • Distance Learning • Distributed Systems • Dynamic and Static Media for Interactive Systems • Dynamic Programming • e-Culture • e-Tourism • Ergonomics • Ethics in Software Engineering • Ethnocomputing • Folksonomy Formation • Games Design • Genetic Algorithms • Graphical User Interfaces and Textual Information • Hand-Gesture Applications • Green Computing • Grid Computing • Hand-Gesture Applications • Human and Social Factors • Human-Computer Interaction • Hypermedia and Microcomputing • Informatics Outsourcing • Intellectual Property • Intelligent Systems • Interaction Design and Children • Interactive Immersion in 3D Graphics • Internet Architecture • iTV • Learning Management System • Managing Security Risks • Marketing and Commerce Online • Mining for Computing Works • Mobile Displays and Design • Mobile Social Media • Music and Rhythm Complexity • Nanotechnology and Computer Science • Network Security Issues and Protocols • New Mass Media • Online Marketing and Commerce • Ontology in Computer Science • Open Educational Resources • Open Source and Enterprise Resource Planning • Organic User Interfaces • Parallel Programming • Personal Information Management • Risking Communications Security • Scientific Visualization and Software • Securing Online Games • Security and Privacy • Sharing Learning • Smart Business Networks • Social Computing and Cultural Modeling • Social Psychology of Informatics Security • Software Biometrics • Software Engineering • Software Quality Analysis • Speech Recognition Systems • Systems Security Problems • Techniques and Methods for Heuristic Evaluation • Technologies for Tablet PCs and Multimedia Mobile Telephone • Technology Transfer • Ubiquitous Computing • Usability Engineering • User and Adaptive Interfaces • Videogame Console Technologies • Virtual Agents • Visual Communication • Visual Effects • Visual Information Management • Web 3.0 • Wireless Data Communications All submitted papers will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international conference. Authors of accepted papers who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their papers, so they can accordingly improve the final version of their papers. Important Dates: Papers Submissions: February, 7 :: 23:59 – local time in Hawaiian Islands Authors Notification: February, 17 Camera-ready, full papers: February, 25 Invited Session Papers, Workshops, Technical Demo and Poster Session Submission of Papers: Set by Session Chair Notification of Acceptance: Set by Sessions Chair Upload of Final Publication Files: February, 25