Emerging Library Technologies II: Innovation

May. 3, 2011
Location: Online Only

Emerging Library Technologies II: Innovation
Plan! Innovate! Transform! Workshop Series

Date & Time: Tuesday, May 3, 2011
11:00am - 4:30pm EDT
Location: Online webinar
Registration: Individuals: $30
Groups: $60
http://scrlc.org/data/SCRLCRegistrationForm1.pdf

Support: This training is funded in part by Federal Library Service and Technology (LSTA) funds, awarded b to the New York State Library by the Federal Institute of Museum and Library Services (IMLS).

On Tuesday, May 3, (11:00 am-4:30 pm EDT), SCRLC will sponsor an online conference, Emerging Library Technologies II: Innovation. Sessions include how to make innovation work at your library, geo-based Internet services, and gaming. The keynote session, on how the Internet and associated technologies affects your brain, will be presented by Professor Deborah Gagnon, PhD, Wells College, who specializes in cognitive psychology. Speakers include Stephen Abram (Gale Cengage), Scott Nicholson (Syracuse University), Meredith Farkas (Portland State University), and Sarah Glogowski (Tompkins County Public Library).. Our schedule is:

11:00a.m. - 11:50a.m. Welcome & Keynote
This Is Your Brain on Technology: The Technology Exposure Effect (TEE)-Deborah Gagnon, Ph.D.
Is that GPS on your dashboard shrinking your hippocampus? Or is it really the Holy Grail that the spatially challenged among us have been searching for our whole lives? The media offer a bewildering array of doomsday (as well as more benign) prognoses of the effect that excessive exposure to technologies - Twitter, Facebook, GPS, Second Life, etc. - present to our cognitive and neural functioning. This talk will examine questions like these and reveal how technology may be changing users' (and your) perception, attention, memory, reasoning, decision making, and problem solving processes.

12:00p.m. - 12:50p.m. Avoiding the Social Media Graveyard-Meredith Farkas
There has been a lot of buzz about social software over the past few years, and many libraries have devoted significant staff time toward implementing 2.0 technologies. To successfully implement 2.0 technologies, which libraries must adopt rapid user-centered change, experimentation, and a pragmatic view of technologies. One look at the number of abandoned library blogs, wikis and Twitter feeds tells us that successful implementation of social technologies requires more than simply installing software. Farkas will discuss why so many 2.0 initiatives fail and what organizations need to do to position themselves to take advantage of social technologies to ensure successful implementation. She will include practical tips, illustrated with examples from libraries that are already on the road to 2.0 through their innovative practices and services.

1:00p.m. – 1:30p.m. Lunch

1:30p.m. - 2:20p.m. GEO on the Web: Implications for Library Strategies - Stephen Abram
Is geography important to your library? Of course, location is important! It is so important that many libraries have rich and detailed branch strategies. How does this translate to the web? Can you tune your services when you know where your user is located? How do geotagging and geocoding influence the search results you see in Google, et al? Is this trend tied to mobile and other devices? There are a huge number of geographic innovations arriving on the web. Just think about Foursquare, Gowalla, the newly added geotagging in Facebook, Twitter and all of your cell phone pictures. What does it all mean and what are the implications for your library? Think about it. Check out this webinar session from wherever you are and get the fast take on the basics of geo and the new world of location-based services for search and the web.

2:30p.m. - 3:20p.m. Community Centered Library Innovations - Sarah Glogowski
The way in which libraries provide information services is changing rapidly. Once quiet places of study and reflection, libraries today are often the center of community life. Learn how to make your library the essential place to go for both young and old through innovative services and technology. From a Books at Birth project, to online teen book reviews, and from a popular town-gown Community Read to technology petting zoos, see what innovative services the staff of the Tompkins County Public Library are providing. Cooperative relationships between TCPL, TC3, Cornell, and many area agencies will be highlighted to show how innovation is a community collaboration.

3:30p.m. - 4:20p.m. Gaming in Libraries - Scott Nicholson
Over the last few years, a growing number of libraries of all types have discovered the power of gaming programs. These programs, which center around bringing patrons together to engage with each other through both digital and tabletop games. During this talk, Dr. Nicholson will present a brief history of how libraries have used games, will discuss data from studies about different ways that libraries use games, and will help guide libraries through the process of developing and running a gaming program.

4:20p.m. - 4:30p.m. Conclusion

This session is part of our LSTA-supported workshop series, Plan! Innovate! Transform! It is funded in part by Federal Library Services and Technology Act (LSTA) funds, awarded to the New York State Library by the Federal Institute of Museum and Library Services (IMLS).

Presenters
Stephen Abram, MLS, is Past-President 2008 of SLA and the past-President of the Ontario and Canadian Library Associations. He is the Vice President for Strategic Partnerships and Markets for Cengage Learning (Gale). He was Vice President Innovation for SirsiDynix and Chief Strategist for the SirsiDynix Institute. Stephen was listed by Library Journal as one of the top 50 people influencing the future of libraries. He has received numerous honours and speaks regularly internationally. His columns appear in Information Outlook, Multimedia and Internet @ Schools, OneSource, Feliciter, Access, as well as Library Journal. His blog, Stephen's Lighthouse, is a popular blog in the library sector.

Meredith Farkas is the Head of Instructional Services at Portland State University in Oregon and an adjunct faculty member at San Jose State University's School of Library and Information Science. She is also the author of the book "Social Software in Libraries: Building Collaboration, Communication and Community Online" (Information Today, 2007) and writes the monthly column "Technology in Practice" for American Libraries. Meredith writes the popular library blog Information Wants to be Free. Her professional contributions earned her the 2009 LITA/Library Hi Tech award for Outstanding Communication in Library and Information Technology.

Deborah Gagnon, Ph.D. is associate professor of psychology at Wells College in Aurora, NY, where she currently serves as chair of the psychology department and coordinator of cognitive and brain sciences. In a previous lives, Dr. Gagnon spent time at both the University at Buffalo Libraries and the Cornell University Library. Dr. Gagnon is intrigued by all the ways in which computer science, cognitive psychology, brain science, information and library science, and information technologies intersect.

Sarah Glogowski is an Adult Services Librarian and the Community Read Coordinator at the Tompkins County Public Library. She also provides readers’ services to library patrons by overseeing the fiction and literature collections at the Library. Sarah received her Masters in Library Science from SUNY Albany and has worked at TCPL since 1999. She is a member of the Leadership Tompkins Advisory Board and the Martin Luther King, Jr. Community Build Steering Committee.

Dr. Scott Nicholson is an associate professor at the School of Information Studies at Syracuse University. His book, Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages, was published by Information Today in 2010. He is also a professional board game designer and was the host of the video series, Board Games with Scott , from 2005 to 2010. He was the founder of the Games and Gaming Members Initiative Group for the American Library Association and continues to explore how libraries and schools can motivate patrons and students through games and game design.